![]() And save games from Nintendont carry over just fine when you launch them in USB loader gx, even if you load a different copy of the same game from USB instead of SD.Ĭlick to expand.Using that supposed SD supported version can it run Wii games WITH gamepad support, or at least Wiiware and VC games installed on an Emunand?Įdit: If anyone’s looking for USB Loader with SD support I looked it up earlier, here’s the link Per-game settings aren't a huge deal because virtually all gamecube games look fine with the widescreen patch enabled. It isn't a big deal as I already have the nintendont forwarder that I made with my own extracted code and then forgot how I made it. The only reason for the gamecube games on the SD card is for the option for gamepad controls, a 256GB card will hold a bunch of games, can upgrade it later to 512GB.īut does anyone have the USB Loader GX injected WiiU forwarder already made? I don't know if I will be able to make it myself, I have a lot of trouble getting some of these things to work when it comes to compiling hex scripts or whatever. Then on a second HDD the Wii U installed games. ![]() I would buy a very large SD card and fill it with my favorite gamecube games, then on the HDD I would have the Wii games and then the rest of the gamecube games. ![]() What usb loader gx gives you though is per-game Nintendont settings, like windscreen patch on one game but not another. There is the injected nintendont forwarder that does the same thing, which I am using and it's great fun playing gamecube games with the gamepad with widescreen patch. I actually don't mind the SD card and Gamecube game only limit to be that big of a deal. It's a hassle to setup, It's not desirable to have USBLoaderGX boot first, then have that autostart nintendont and the game, but for now it's a way to get these forwarder channels working.I've been getting into WiiU modding and I have the same question. This will make you boot into USBLoaderGX, which will then forward you to nintendont and start the title. Under options, change the startup IOS to 35, and load the new.wad file for your game you downloaded in this thread Go back to the source tab and clear the current loaded.Go to the Options tab, and extract the.Select "USB Loader GX Forwarder" as your forwarder.If edited right & using a proper wbfs it should load properly, show the wii game's title but the GC's game Disc ID. ![]() open WiiGSC and select "Open WBFS Drive" and navigate to the drive where your dummy wbfs is (Ex: C:\wbfs\name\GCtitleID.wbfs).Edit the Title ID to the ID of the GC game you want to forward to.wbfs file we will use to create an channel A wbfs folder on the root of any disk to use (I'd advise an internal one for speed purposes)ĭue to WiiGSC being very fragile, always launch it as admin.wad for the gamecube game you want to forward to (or make your own, I used one from this thread) a copy of a Wii ISO\WBFS file (can be any game, this will be deleted or reused for other GC channels).With this method you can create a forwarder that will first start USBLoaderGX, which then automatically boots to nintendont which starts up the title.īefore attempting this do have your precautions setup for any possible Bannerbrick or other "Worst case scenarios" While searching how to get channels for my GameCube backups to autoboot from the Wii menu, I couldn't find much but outdated information and broken attempts from other users, after some work I figured out a way to get it to work through USBLoaderGX and Nintendont somewhat.
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